Jedi Sentinel Talents

Jedi Knight Sentinels have many different talents they can choose from for DPS. I will be listing all of the talents available and discribe what each of these talents do. The talents sentinels have are the same as what Sith Marauders have except some of these talents have different names and visual effects. The Sentinel class is the exact same as the Sith Marauder.

Watchman Talents

Recompense
Recompense
Each use of Riposte reduces the active cooldown of Rebuke by [3 / 6] seconds.
Quick Recovery
Quick Recovery
Reduces the focus cost of Force Sweep and Cyclone Slash by [1 / 2] and reduces the cooldown of Force Sweep by [1.5 / 3] seconds.
Focused Slash
Focused Slash
Slash, Dispatch, Blade Rush and Merciless Slash have a [33% / 66%/ 100%] chance to refund 1 focus when used.
Merciless Zeal
Merciless Zeal
Critical hits with burn effects heal you for [1% / 2%] of your maximum health.
Inflammation
Inflammation
Cauterize has a [50% / 100%] chance to also reduce the target's movement speed by 30% for the duration.
Juyo Mastery
Juyo Mastery
Your burn effects are [1% / 2% / 3%] more likely to critically hit per stack of Juyo Form.
Blurred Speed
Blurred Speed
Lowers the cooldown of Force Leap by [1.5 / 3] seconds.
Overload Saber
Overload Saber
Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for 402 elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
Searing Saber
Searing Saber
Increases the critical strike damage of your burn effects by [15% / 30%].
Watchguard
Watchguard
Reduces the cooldown of Pacify by [7.5 / 15] seconds and Force Kick by [1 / 2] seconds.
Close Quarters
Close Quarters
Reduces the minimum range of Force Leap by [5 / 10] meters.
Repelling Blows
Repelling Blows
Increases the direct damage dealt by Cauterize by 30%.
Valor
Valor
Increases the Centering built by [1 / 2] when activating abilities that spend focus, and reduces the cooldown of Valorous Call by [15 / 30] seconds.
Force Fade
Force Fade
Reduces all damage taken by [50% / 100%] while Force Camouflage is active.
Focused Pursuit
Focused Pursuit
Further increases your movement speed by [15% / 30%] while Transcendence is active.
Mind Sear
Mind Sear
Slash has a [11% / 22% / 33%] chance and Merciless Slash has a [22% / 44% / 66%] chance to finish the cooldown of Cauterize. This effect cannot occur more than once every 6 seconds.
Plasma Blades
Plasma Blades
Increases the damage dealt by your burn effects by [2% / 4% / 6%].
Burning Focus
Burning Focus
Your burn effects have a [15% / 30%] chance to generate 1 focus when dealing damage. This effect cannot occur more than once every 1.5 seconds.
Merciless Slash
Merciless Slash
Strikes the target with both lightsabers for 528 - 808 weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

 

Combat Talents

Dual Wield Mastery
Dual Wield Mastery
Increases the damage dealt with offhand lightsaber attacks by [12% / 24% / 36%].
Defensive Forms
Defensive Forms
Builds [1 / 2] Centering when attacked. This effect cannot occur more than once every 1.5 seconds. Additionally improves the effect of your lightsaber forms while they are active:
Shii-Cho Form: Further increases damage reduction by [1% / 2%].
Juyo Form: Reduces internal and elemental damage taken by [2% / 4%].
Ataru Form: Increases your movement speed by [7.5% / 15%].
Jedi Crusader
Jedi Crusader
Rebuke has a [50% / 100%] chance to generate 1 focus when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds.
Defensive Roll
Defensive Roll
Reduces damage taken from area effects by [15% / 30%].
Focused Leap
Focused Leap
Force Leap has a [50% / 100%] chance to generate 1 additional focus.
Steadfast
Steadfast
Increases melee and Force accuracy by [1% / 2% / 3%].
Temperance
Temperance
Increases Centering built by defeating opponents by [1 / 2].
Opportune Attack
Opportune Attack
Your Ataru Form hits have a [50 / 100]% chance to make your next focus spender deal 10% more damage.
Ataru Form
Ataru Form
Enters an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals 229 energy damage. This effect cannot occur more than once every 1.5 seconds.
Ataru Mastery
Ataru Mastery
Increases the damage dealt by your triggered Ataru Form attacks by [15% / 30%].
Displacement
Displacement
Crippling Throw has a [50 / 100]% chance to immobilize the target for 3 seconds. Additionally increases the range of Pacify by [3 / 6] meters.
Immaculate Force
Immaculate Force
Increases the critical strike chance of Blade Storm by [50% / 100%] while Combat Trance is active.
Combat Trance
Combat Trance
Hits from Ataru Form grants Combat Trance for 6 seconds. When Combat Trance ends, you generate 1 focus. This can only occur once every 6 seconds.
Righteous Zeal
Righteous Zeal
Reduces the cooldown of Zealous Strike by [1.5 / 3] seconds.
Fleetfooted
Fleetfooted
Force Camouflage has a [50 / 100]% chance to break all movement-impairing effects.
Precision Slash
Precision Slash
Slashes the target for 253 - 387 weapon damage and grants Precision for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers.
Swift Blades
Swift Blades
Reduces Blade Storm's cooldown by [1.5 / 3] seconds and focus cost by [1 / 2].
Saber Storm
Saber Storm
Increases the critical strike damage bonus of Blade Storm, Ataru Form and Blade Rush by [10% / 20% / 30%].
Debilitation
Debilitation
Master Strike has a [50% / 100%] chance to immobilize the target for the duration of the ability.
Blade Rush
Blade Rush
Strikes the target with both weapons for 247 - 378 weapon damage and automatically triggers an Ataru Form strike. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.

 

Focus Talents

Master Focus
Master Focus
Reduces the cooldown of Master Strike by [1.5 / 3] seconds and Force Stasis by [5 / 10] seconds.
Insight
Insight
Increases the critical strike chance of your Force attacks by [2% / 4% / 6%].
Stagger
Stagger
Increases the duration of Force Leap's immobilize effect by [0.5 / 1] seconds.
Second Wind
Second Wind
Resolute has a [50% / 100%] chance to heal you for 10% of your maximum health.
Zephyr
Zephyr
Reduces the cooldown of all Force abilities while in Shii-Cho Form by [1.5 / 3] seconds.
Swift Slash
Swift Slash
Increases the critical strike chance of Slash by [7.5% / 15%].
Blade Focus
Blade Focus
Reduces the focus cost of Blade Storm by 1 while in Shii-Cho Form.
Zealous Leap
Zealous Leap
Leaps to a target, stabbing it for 342 - 523 weapon damage. Strikes with both weapons if dual wielding.
Saber Strength
Saber Strength
Increases the damage dealt by Slash and Zealous Leap by [3% / 6%].
Pulse
Pulse
Reduces the pushback suffered while channeling Force Stasis by [50% / 100%].
Unwavering Focus
Unwavering Focus
Master Strike is now uninterruptible.
Singularity
Singularity
Each tick of Force Stasis and Force Exhaustion grants you Singularity, increasing the damage your next Force Sweep deals by [12.5% / 25%]. Stacks up to 4 times.
Felling Blow
Felling Blow
Force Leap and Zealous Leap have a [50% / 100%] chance to make your next Sweep used within 15 seconds an automatic critical hit.
Inner Focus
Inner Focus
Builds [5 / 10] Centering when Transcendence ends.
Agility Training
Agility Training
Increases movement speed by [20% / 40%] for 5 seconds after using Zealous Leap.
Shii-cho Mastery
Shii-cho Mastery
While in Shii-Cho Form, your attacks ignore [10% / 20%] of your targets' armor.
Gravity
Gravity
Reduces the focus cost of all movement-slowing effects by 1.
Focused Resonance
Focused Resonance
Increases the critical strike damage of all Force attacks by [10 / 20 / 30]%.
Enduring
Enduring
Increases damage reduction by [1% / 2%]. Additionally reduces the cooldown of Guarded by the Force by [15 / 30] seconds.
Force Exhaustion
Force Exhaustion
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 302 kinetic damage each second. At the end of the duration, the target is crushed and takes an additional 804 kinetic damage.

 

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